Gamification is based on the idea of applying game elements to non game contexts. Kids love playing games, so it creates amazing opportunities to educate them in a gamified way. Integrating elements of gamification into teaching can help to increase engagement and to improve learning outcomes. Here are some ideas for incorporating elements of gamification into the classroom.
Ways to use gamification in the classroom
Although gamification does not require you to use technologies, you can benefit from a number of online resources to gamify your classroom. For example, there are many online resources for learning languages, practising maths or spelling in a gamified way. Technologies not only allow students to learn but they can also help develop other useful skills like critical thinking or problem solving.
Online educational games
One of the easiest ways to gamify your classroom is finding some kid safe sites that can be used to allow students play educational games as part of the lesson or as a reward for doing a good job in something.
Create a class-wide achievements system
Work together with students to develop the short and long-term goals that will be achieved through gamification. Working on this as a team can encourage collaborative work and students will feel more motivated to perform well because they were involved in the decision making.
Provide badges and rewards
Providing badges and rewards can be very effective in celebrating certain student achievements. This is expected to encourage students perform even better next time. What is more, it can be a great tool for raising student confidence.
Share the progress
Encourage students by sharing any achievements of their peers. Students are more likely to try harder and achieve better results when they feel some competition. The best thing is that they are learning while being involved in fun activities.
Overall, incorporating some elements of gamification into the classroom can help make learning more engaging as well as it can teach students practical skills, encourage collaboration and creativity.